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There are variants that claim to do 10% in the description, but they still do 5% anyway. Cause "poison" status effect - 25% chance of success, in which case it does 5% damage, then 1 damage per turn for 4 turns - this damage is presumably bugged.Heal user - depending on the move, can be 30% or even 100% full heal.Reduce enemy attack - some variants claim to only last 3-4 turns, but the effect is permanent for the duration of the battle, even if switching out.Reduce enemy defense - still functionally completely useless, but at least it kind of does anything.
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Do nothing - ostensibly, there are moves that increase Magic Defense, which would itself be useless, but they don't even do that.The other 31 moves are various kinds of status moves, with effects including: 16 of these are item effects (which are simply coded as performing an item-specific move), and of the remaining 150 moves, 119 are default "general attack" moves with varying power. The game has a movelist consisting of 166 moves. Heavy abuse of the game's poor event script.Emulator used: various, but final run is synced on BizHawk 2.4.GBA Digimon Ruby in 3:57:42.46 by Noxxa.
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